Based on a patch by Tony Wasserka.
Signed-off-by: Sven Baars sbaars@codeweavers.com --- dlls/d3dx9_36/font.c | 56 +++++++++++++++++++++++++++++++++++--- dlls/d3dx9_36/tests/core.c | 2 -- 2 files changed, 52 insertions(+), 6 deletions(-)
diff --git a/dlls/d3dx9_36/font.c b/dlls/d3dx9_36/font.c index 9196295637..8d2d6c8c44 100644 --- a/dlls/d3dx9_36/font.c +++ b/dlls/d3dx9_36/font.c @@ -420,14 +420,62 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(ID3DXFont *iface, UINT first,
static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(ID3DXFont *iface, const char *string, INT count) { - FIXME("iface %p, string %s, count %d stub!\n", iface, debugstr_a(string), count); - return E_NOTIMPL; + WCHAR *wstr; + HRESULT hr; + int countW; + + TRACE("iface %p, string %s, count %d.\n", iface, debugstr_a(string), count); + + if (!string && !count) + return D3D_OK; + + if (!string) + return D3DERR_INVALIDCALL; + + countW = MultiByteToWideChar(CP_ACP, 0, string, count < 0 ? -1 : count, NULL, 0); + + wstr = heap_alloc(countW * sizeof(*wstr)); + if (!wstr) + return E_OUTOFMEMORY; + + MultiByteToWideChar(CP_ACP, 0, string, count < 0 ? -1 : count, wstr, countW); + + hr = ID3DXFont_PreloadTextW(iface, wstr, count); + + heap_free(wstr); + + return hr; }
static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(ID3DXFont *iface, const WCHAR *string, INT count) { - FIXME("iface %p, string %s, count %d stub!\n", iface, debugstr_w(string), count); - return E_NOTIMPL; + struct d3dx_font *font = impl_from_ID3DXFont(iface); + WORD *indices; + int i; + + TRACE("iface %p, string %s, count %d.\n", iface, debugstr_w(string), count); + + if (!string && !count) + return D3D_OK; + + if (!string) + return D3DERR_INVALIDCALL; + + if (count < 0) + count = lstrlenW(string); + + indices = heap_alloc(count * sizeof(*indices)); + if (!indices) + return E_OUTOFMEMORY; + + GetGlyphIndicesW(font->hdc, string, count, indices, 0); + + for (i = 0; i < count; ++i) + ID3DXFont_PreloadGlyphs(iface, indices[i], indices[i]); + + heap_free(indices); + + return D3D_OK; }
static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite *sprite, diff --git a/dlls/d3dx9_36/tests/core.c b/dlls/d3dx9_36/tests/core.c index b8e680d1c5..662483b687 100644 --- a/dlls/d3dx9_36/tests/core.c +++ b/dlls/d3dx9_36/tests/core.c @@ -504,7 +504,6 @@ static void test_ID3DXFont(IDirect3DDevice9 *device) DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- todo_wine { hr = ID3DXFont_PreloadTextA(font, NULL, -1); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = ID3DXFont_PreloadTextA(font, NULL, 0); @@ -530,7 +529,6 @@ static void test_ID3DXFont(IDirect3DDevice9 *device) ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = ID3DXFont_PreloadTextW(font, L"", -1); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); - }
check_release((IUnknown*)font, 0);