--- Stefan Dösinger stefandoesinger@gmx.at wrote:
- Not a problem, but a suggestion: Does it make sense to have DirectDraw using
WineD3D? Without direct access to the video memory it's slow, and DGA has permission problems. Using WineD3D here might make surfaces less trouble, and it could give better performance without needing rw access to /dev/mem.
p.s. the reason for intergrating with ddraw is so that X11Drv works properly with wined3d, this affects things like locking the mouse to a window in full screen mode and being able to Get and Release the DC for the surface.
http://www.winehq.org/pipermail/wine-patches/2005-September/020829.html
I've seen it, but I've spent all my time hacking on D3D7->WineD3D
Great..
Oliver
Stefan
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