On 4/14/21 7:57 AM, Henri Verbeet wrote:
On Wed, 14 Apr 2021 at 07:03, Zebediah Figura zfigura@codeweavers.com
wrote:
diff --git a/include/vkd3d_d3dx9shader.h b/include/vkd3d_d3dx9shader.h new file mode 100644 index 00000000..ba69efbd --- /dev/null +++ b/include/vkd3d_d3dx9shader.h
Should this be an IDL file? I'm not sure how much of d3dx9shader.h we intend to provide, but it does have COM interfaces like ID3DXConstantTable.
I guess it depends if we want ID3DXConstantTable in vkd3d, which isn't clear to me, but either way it seems quite easy to make it an IDL.
+static void put_string(struct bytecode_buffer *buffer, const char *str) +{
- unsigned int len = (strlen(str) + 1 + 3) / sizeof(DWORD);
sizeof(*buffer->data), perhaps.
- if (buffer->status)
return;
- if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->size, buffer->count + len, sizeof(*buffer->data)))
- {
buffer->status = E_OUTOFMEMORY;
return;
- }
- buffer->data[buffer->count + len - 1] = 0xabababab;
- strcpy((char *)(buffer->data + buffer->count), str);
- buffer->count += len;
+}
You pretty much never want to use strcpy(). In this particular case, we already calculated the string length above, and could use memcpy().
+static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer,
struct hlsl_ir_function_decl *entry_func)
+{
- unsigned int ctab_start, vars_start;
- unsigned int uniform_count = 0;
- struct hlsl_ir_var *var;
- LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
- {
if (!var->semantic && var->reg.allocated)
{
++uniform_count;
if (var->is_param && var->is_uniform)
{
char *name;
if (!(name = vkd3d_malloc(strlen(var->name) + 2)))
{
buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
name[0] = '$';
strcpy(name + 1, var->name);
vkd3d_free((char *)var->name);
var->name = name;
}
}
- }
Likewise.
- set_dword(buffer, ctab_start + 1, (buffer->count - ctab_start) * sizeof(DWORD));
- put_string(buffer, "vkd3d HLSL shader compiler");
I imagine we would want to include the version here, perhaps even simply the output of vkd3d_shader_get_version().