From: Chip Davis cdavis5x@gmail.com
Signed-off-by: Chip Davis cdavis5x@gmail.com --- dlls/wined3d/device.c | 7 +- dlls/wined3d/resource.c | 9 +-- dlls/wined3d/surface.c | 11 ++-- dlls/wined3d/texture.c | 8 +-- dlls/wined3d/utils.c | 115 ++++++++++++++++++++------------- dlls/wined3d/wined3d_private.h | 6 +- 6 files changed, 93 insertions(+), 63 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index baf30fa86ba..72c5167131a 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4722,11 +4722,11 @@ static bool resources_format_compatible(const struct wined3d_resource *src_resou return true; if (src_resource->device->cs->c.state->feature_level < WINED3D_FEATURE_LEVEL_10_1) return false; - if ((src_resource->format_flags & WINED3DFMT_FLAG_BLOCKS) + if ((src_resource->format_attrs & WINED3D_FORMAT_ATTR_BLOCKS) && (dst_resource->format_flags & WINED3DFMT_FLAG_CAST_TO_BLOCK)) return src_resource->format->block_byte_count == dst_resource->format->byte_count; if ((src_resource->format_flags & WINED3DFMT_FLAG_CAST_TO_BLOCK) - && (dst_resource->format_flags & WINED3DFMT_FLAG_BLOCKS)) + && (dst_resource->format_attrs & WINED3D_FORMAT_ATTR_BLOCKS)) return src_resource->format->byte_count == dst_resource->format->block_byte_count; return false; } @@ -5222,7 +5222,8 @@ HRESULT CDECL wined3d_device_context_map(struct wined3d_device_context *context, if (resource->type != WINED3D_RTYPE_BUFFER && resource->type != WINED3D_RTYPE_TEXTURE_2D) return WINED3DERR_INVALIDCALL;
- if ((resource->format_flags & WINED3DFMT_FLAG_BLOCKS) && !(resource->access & WINED3D_RESOURCE_ACCESS_CPU)) + if ((resource->format_attrs & WINED3D_FORMAT_ATTR_BLOCKS) && + !(resource->access & WINED3D_RESOURCE_ACCESS_CPU)) return WINED3DERR_INVALIDCALL; }
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c index 7feaec04676..4ad8745f109 100644 --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c @@ -174,8 +174,8 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device * }
if (base_type != WINED3D_GL_RES_TYPE_COUNT - && (format->flags[base_type] & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BLOCKS_NO_VERIFY)) - == WINED3DFMT_FLAG_BLOCKS) + && (format->attrs & (WINED3D_FORMAT_ATTR_BLOCKS | WINED3D_FORMAT_ATTR_BLOCKS_NO_VERIFY)) + == WINED3D_FORMAT_ATTR_BLOCKS) { UINT width_mask = format->block_width - 1; UINT height_mask = format->block_height - 1; @@ -520,7 +520,7 @@ HRESULT wined3d_resource_check_box_dimensions(struct wined3d_resource *resource, return WINEDDERR_INVALIDRECT; }
- if (resource->format_flags & WINED3DFMT_FLAG_BLOCKS) + if (resource->format_attrs & WINED3D_FORMAT_ATTR_BLOCKS) { /* This assumes power of two block sizes, but NPOT block sizes would * be silly anyway. @@ -597,7 +597,8 @@ void *resource_offset_map_pointer(struct wined3d_resource *resource, unsigned in
wined3d_resource_get_sub_resource_map_pitch(resource, sub_resource_idx, &row_pitch, &slice_pitch);
- if ((resource->format_flags & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BROKEN_PITCH)) == WINED3DFMT_FLAG_BLOCKS) + if ((resource->format_attrs & (WINED3D_FORMAT_ATTR_BLOCKS | WINED3D_FORMAT_ATTR_BROKEN_PITCH)) + == WINED3D_FORMAT_ATTR_BLOCKS) { /* Compressed textures are block based, so calculate the offset of * the block that contains the top-left pixel of the mapped box. */ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 29bdef9844f..747a25d5fe5 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -652,6 +652,7 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int const struct wined3d_format *src_format, *dst_format; struct wined3d_texture *converted_texture = NULL; struct wined3d_bo_address src_data, dst_data; + unsigned int src_fmt_attrs, dst_fmt_attrs; unsigned int src_fmt_flags, dst_fmt_flags; struct wined3d_map_desc dst_map, src_map; unsigned int x, sx, xinc, y, sy, yinc; @@ -707,12 +708,12 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int else { same_sub_resource = FALSE; - upload = dst_format->flags[dst_texture->resource.gl_type] & WINED3DFMT_FLAG_BLOCKS + upload = dst_format->attrs & WINED3D_FORMAT_ATTR_BLOCKS && (dst_width != src_width || dst_height != src_height);
if (upload) { - dst_format = src_format->flags[dst_texture->resource.gl_type] & WINED3DFMT_FLAG_BLOCKS + dst_format = src_format->attrs & WINED3D_FORMAT_ATTR_BLOCKS ? wined3d_get_format(device->adapter, WINED3DFMT_B8G8R8A8_UNORM, 0) : src_format; }
@@ -759,7 +760,9 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int dst_texture->sub_resources[dst_sub_resource_idx].size, WINED3D_MAP_WRITE); } } + src_fmt_attrs = src_format->attrs; src_fmt_flags = src_format->flags[src_texture->resource.gl_type]; + dst_fmt_attrs = dst_format->attrs; dst_fmt_flags = dst_format->flags[dst_texture->resource.gl_type]; flags &= ~WINED3D_BLT_RAW;
@@ -773,7 +776,7 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int + ((dst_box->top / dst_format->block_height) * dst_map.row_pitch) + ((dst_box->left / dst_format->block_width) * dst_format->block_byte_count);
- if (src_fmt_flags & dst_fmt_flags & WINED3DFMT_FLAG_BLOCKS) + if (src_fmt_attrs & dst_fmt_attrs & WINED3D_FORMAT_ATTR_BLOCKS) { TRACE("%s -> %s copy.\n", debug_d3dformat(src_format->id), debug_d3dformat(dst_format->id));
@@ -1188,7 +1191,7 @@ static void surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *view,
TRACE("view %p, box %s, colour %s.\n", view, debug_box(box), debug_color(colour));
- if (view->format_flags & WINED3DFMT_FLAG_BLOCKS) + if (view->format_attrs & WINED3D_FORMAT_ATTR_BLOCKS) { FIXME("Not implemented for format %s.\n", debug_d3dformat(view->format->id)); return; diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 1e9fe49f887..6b867b1e476 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -2537,7 +2537,7 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
bo.buffer_object = src_bo_addr->buffer_object; bo.addr = (BYTE *)src_bo_addr->addr + src_box->front * src_slice_pitch; - if (dst_texture->resource.format_flags & WINED3DFMT_FLAG_BLOCKS) + if (dst_texture->resource.format_attrs & WINED3D_FORMAT_ATTR_BLOCKS) { bo.addr += (src_box->top / src_format->block_height) * src_row_pitch; bo.addr += (src_box->left / src_format->block_width) * src_format->block_byte_count; @@ -2573,7 +2573,7 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context, } else { - if (dst_texture->resource.format_flags & WINED3DFMT_FLAG_BLOCKS) + if (dst_texture->resource.format_attrs & WINED3D_FORMAT_ATTR_BLOCKS) ERR("Converting a block-based format.\n");
f = *wined3d_format_gl(src_format); @@ -3635,7 +3635,7 @@ static void texture_resource_sub_resource_get_map_pitch(struct wined3d_resource const struct wined3d_texture *texture = texture_from_resource(resource); unsigned int level = sub_resource_idx % texture->level_count;
- if (resource->format_flags & WINED3DFMT_FLAG_BROKEN_PITCH) + if (resource->format_attrs & WINED3D_FORMAT_ATTR_BROKEN_PITCH) { *row_pitch = wined3d_texture_get_level_width(texture, level) * resource->format->byte_count; *slice_pitch = wined3d_texture_get_level_height(texture, level) * (*row_pitch); @@ -3927,7 +3927,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc * compressed block. It is questionable how useful these mip-levels are to * the application with "broken pitch" formats, but we want to avoid * memory corruption when loading textures into WINED3D_LOCATION_SYSMEM. */ - if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_BROKEN_PITCH) + if (format->attrs & WINED3D_FORMAT_ATTR_BROKEN_PITCH) { unsigned int min_size;
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 085e4947f22..50ccde057f0 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -315,10 +315,14 @@ struct wined3d_format_base_flags * resource size. */ static const struct wined3d_format_base_flags format_base_flags[] = { - {WINED3DFMT_ATI1N, 0, WINED3DFMT_FLAG_MAPPABLE | WINED3DFMT_FLAG_BROKEN_PITCH}, - {WINED3DFMT_ATI2N, 0, WINED3DFMT_FLAG_MAPPABLE | WINED3DFMT_FLAG_BROKEN_PITCH}, - {WINED3DFMT_D16_LOCKABLE, 0, WINED3DFMT_FLAG_MAPPABLE}, - {WINED3DFMT_INTZ, 0, WINED3DFMT_FLAG_MAPPABLE}, + {WINED3DFMT_ATI1N, WINED3D_FORMAT_ATTR_BROKEN_PITCH, + WINED3DFMT_FLAG_MAPPABLE}, + {WINED3DFMT_ATI2N, WINED3D_FORMAT_ATTR_BROKEN_PITCH, + WINED3DFMT_FLAG_MAPPABLE}, + {WINED3DFMT_D16_LOCKABLE, 0, + WINED3DFMT_FLAG_MAPPABLE}, + {WINED3DFMT_INTZ, 0, + WINED3DFMT_FLAG_MAPPABLE}, {WINED3DFMT_R11G11B10_FLOAT, WINED3D_FORMAT_ATTR_FLOAT}, {WINED3DFMT_D32_FLOAT, WINED3D_FORMAT_ATTR_FLOAT}, {WINED3DFMT_S8_UINT_D24_FLOAT, WINED3D_FORMAT_ATTR_FLOAT}, @@ -328,25 +332,44 @@ static const struct wined3d_format_base_flags format_base_flags[] = {WINED3DFMT_NVDB, WINED3D_FORMAT_ATTR_EXTENSION}, {WINED3DFMT_ATOC, WINED3D_FORMAT_ATTR_EXTENSION}, {WINED3DFMT_RESZ, WINED3D_FORMAT_ATTR_EXTENSION}, - {WINED3DFMT_R32G32B32A32_TYPELESS, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK}, - {WINED3DFMT_R32G32B32A32_FLOAT, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK}, - {WINED3DFMT_R32G32B32A32_UINT, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK}, - {WINED3DFMT_R32G32B32A32_SINT, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK}, - {WINED3DFMT_R16G16B16A16_TYPELESS, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK}, - {WINED3DFMT_R16G16B16A16_FLOAT, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK}, - {WINED3DFMT_R16G16B16A16_UNORM, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK}, - {WINED3DFMT_R16G16B16A16_UINT, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK}, - {WINED3DFMT_R16G16B16A16_SNORM, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK}, - {WINED3DFMT_R16G16B16A16_SINT, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK}, - {WINED3DFMT_R32G32_TYPELESS, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK}, - {WINED3DFMT_R32G32_FLOAT, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK}, - {WINED3DFMT_R32G32_UINT, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK}, - {WINED3DFMT_R32G32_SINT, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK}, - {WINED3DFMT_R32_TYPELESS, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK}, - {WINED3DFMT_R32_FLOAT, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK}, - {WINED3DFMT_R32_UINT, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK | WINED3DFMT_FLAG_INDEX_BUFFER}, - {WINED3DFMT_R32_SINT, 0, WINED3DFMT_FLAG_CAST_TO_BLOCK}, - {WINED3DFMT_R16_UINT, 0, WINED3DFMT_FLAG_INDEX_BUFFER}, + {WINED3DFMT_R32G32B32A32_TYPELESS, 0, + WINED3DFMT_FLAG_CAST_TO_BLOCK}, + {WINED3DFMT_R32G32B32A32_FLOAT, 0, + WINED3DFMT_FLAG_CAST_TO_BLOCK}, + {WINED3DFMT_R32G32B32A32_UINT, 0, + WINED3DFMT_FLAG_CAST_TO_BLOCK}, + {WINED3DFMT_R32G32B32A32_SINT, 0, + WINED3DFMT_FLAG_CAST_TO_BLOCK}, + {WINED3DFMT_R16G16B16A16_TYPELESS, 0, + WINED3DFMT_FLAG_CAST_TO_BLOCK}, + {WINED3DFMT_R16G16B16A16_FLOAT, 0, + WINED3DFMT_FLAG_CAST_TO_BLOCK}, + {WINED3DFMT_R16G16B16A16_UNORM, 0, + WINED3DFMT_FLAG_CAST_TO_BLOCK}, + {WINED3DFMT_R16G16B16A16_UINT, 0, + WINED3DFMT_FLAG_CAST_TO_BLOCK}, + {WINED3DFMT_R16G16B16A16_SNORM, 0, + WINED3DFMT_FLAG_CAST_TO_BLOCK}, + {WINED3DFMT_R16G16B16A16_SINT, 0, + WINED3DFMT_FLAG_CAST_TO_BLOCK}, + {WINED3DFMT_R32G32_TYPELESS, 0, + WINED3DFMT_FLAG_CAST_TO_BLOCK}, + {WINED3DFMT_R32G32_FLOAT, 0, + WINED3DFMT_FLAG_CAST_TO_BLOCK}, + {WINED3DFMT_R32G32_UINT, 0, + WINED3DFMT_FLAG_CAST_TO_BLOCK}, + {WINED3DFMT_R32G32_SINT, 0, + WINED3DFMT_FLAG_CAST_TO_BLOCK}, + {WINED3DFMT_R32_TYPELESS, 0, + WINED3DFMT_FLAG_CAST_TO_BLOCK}, + {WINED3DFMT_R32_FLOAT, 0, + WINED3DFMT_FLAG_CAST_TO_BLOCK}, + {WINED3DFMT_R32_UINT, 0, + WINED3DFMT_FLAG_CAST_TO_BLOCK | WINED3DFMT_FLAG_INDEX_BUFFER}, + {WINED3DFMT_R32_SINT, 0, + WINED3DFMT_FLAG_CAST_TO_BLOCK}, + {WINED3DFMT_R16_UINT, 0, + WINED3DFMT_FLAG_INDEX_BUFFER}, {WINED3DFMT_A8_UNORM, WINED3D_FORMAT_ATTR_NORMALISED}, {WINED3DFMT_B10G10R10A2_UNORM, WINED3D_FORMAT_ATTR_NORMALISED}, {WINED3DFMT_B2G3R3_UNORM, WINED3D_FORMAT_ATTR_NORMALISED}, @@ -673,30 +696,31 @@ struct wined3d_format_block_info UINT block_width; UINT block_height; UINT block_byte_count; + unsigned int attrs; unsigned int flags; };
static const struct wined3d_format_block_info format_block_info[] = { - {WINED3DFMT_DXT1, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED}, - {WINED3DFMT_DXT2, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED}, - {WINED3DFMT_DXT3, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED}, - {WINED3DFMT_DXT4, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED}, - {WINED3DFMT_DXT5, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED}, - {WINED3DFMT_BC1_UNORM, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED}, - {WINED3DFMT_BC2_UNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED}, - {WINED3DFMT_BC3_UNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED}, - {WINED3DFMT_BC4_UNORM, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED}, - {WINED3DFMT_BC4_SNORM, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED}, - {WINED3DFMT_BC5_UNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED}, - {WINED3DFMT_BC5_SNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED}, - {WINED3DFMT_BC6H_UF16, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED}, - {WINED3DFMT_BC6H_SF16, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED}, - {WINED3DFMT_BC7_UNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED}, - {WINED3DFMT_ATI1N, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_BLOCKS_NO_VERIFY}, - {WINED3DFMT_ATI2N, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_BLOCKS_NO_VERIFY}, - {WINED3DFMT_YUY2, 2, 1, 4, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY}, - {WINED3DFMT_UYVY, 2, 1, 4, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY}, + {WINED3DFMT_DXT1, 4, 4, 8, 0, WINED3DFMT_FLAG_COMPRESSED}, + {WINED3DFMT_DXT2, 4, 4, 16, 0, WINED3DFMT_FLAG_COMPRESSED}, + {WINED3DFMT_DXT3, 4, 4, 16, 0, WINED3DFMT_FLAG_COMPRESSED}, + {WINED3DFMT_DXT4, 4, 4, 16, 0, WINED3DFMT_FLAG_COMPRESSED}, + {WINED3DFMT_DXT5, 4, 4, 16, 0, WINED3DFMT_FLAG_COMPRESSED}, + {WINED3DFMT_BC1_UNORM, 4, 4, 8, 0, WINED3DFMT_FLAG_COMPRESSED}, + {WINED3DFMT_BC2_UNORM, 4, 4, 16, 0, WINED3DFMT_FLAG_COMPRESSED}, + {WINED3DFMT_BC3_UNORM, 4, 4, 16, 0, WINED3DFMT_FLAG_COMPRESSED}, + {WINED3DFMT_BC4_UNORM, 4, 4, 8, 0, WINED3DFMT_FLAG_COMPRESSED}, + {WINED3DFMT_BC4_SNORM, 4, 4, 8, 0, WINED3DFMT_FLAG_COMPRESSED}, + {WINED3DFMT_BC5_UNORM, 4, 4, 16, 0, WINED3DFMT_FLAG_COMPRESSED}, + {WINED3DFMT_BC5_SNORM, 4, 4, 16, 0, WINED3DFMT_FLAG_COMPRESSED}, + {WINED3DFMT_BC6H_UF16, 4, 4, 16, 0, WINED3DFMT_FLAG_COMPRESSED}, + {WINED3DFMT_BC6H_SF16, 4, 4, 16, 0, WINED3DFMT_FLAG_COMPRESSED}, + {WINED3DFMT_BC7_UNORM, 4, 4, 16, 0, WINED3DFMT_FLAG_COMPRESSED}, + {WINED3DFMT_ATI1N, 4, 4, 8, WINED3D_FORMAT_ATTR_BLOCKS_NO_VERIFY, WINED3DFMT_FLAG_COMPRESSED}, + {WINED3DFMT_ATI2N, 4, 4, 16, WINED3D_FORMAT_ATTR_BLOCKS_NO_VERIFY, WINED3DFMT_FLAG_COMPRESSED}, + {WINED3DFMT_YUY2, 2, 1, 4, WINED3D_FORMAT_ATTR_BLOCKS_NO_VERIFY}, + {WINED3DFMT_UYVY, 2, 1, 4, WINED3D_FORMAT_ATTR_BLOCKS_NO_VERIFY}, {WINED3DFMT_R9G9B9E5_SHAREDEXP, 1, 1, 4}, };
@@ -2167,7 +2191,8 @@ static BOOL init_format_block_info(struct wined3d_adapter *adapter) format->block_width = format_block_info[i].block_width; format->block_height = format_block_info[i].block_height; format->block_byte_count = format_block_info[i].block_byte_count; - format_set_flag(format, WINED3DFMT_FLAG_BLOCKS | format_block_info[i].flags); + format->attrs |= WINED3D_FORMAT_ATTR_BLOCKS | format_block_info[i].attrs; + format_set_flag(format, format_block_info[i].flags); }
return TRUE; @@ -4521,7 +4546,7 @@ void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigne { /* For block based formats, pitch means the amount of bytes to the next * row of blocks rather than the next row of pixels. */ - if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_BLOCKS) + if (format->attrs & WINED3D_FORMAT_ATTR_BLOCKS) { unsigned int row_block_count = (width + format->block_width - 1) / format->block_width; unsigned int slice_block_count = (height + format->block_height - 1) / format->block_height; @@ -4554,7 +4579,7 @@ UINT wined3d_format_calculate_size(const struct wined3d_format *format, UINT ali if (format->id == WINED3DFMT_UNKNOWN) return 0;
- if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_BROKEN_PITCH) + if (format->attrs & WINED3D_FORMAT_ATTR_BROKEN_PITCH) return width * height * depth * format->byte_count;
wined3d_format_calculate_pitch(format, alignment, width, height, &row_pitch, &slice_pitch); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 60f93d5b927..3f2c6d2c86c 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -6111,6 +6111,9 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN #define WINED3D_FORMAT_ATTR_NORMALISED 0x00000004 #define WINED3D_FORMAT_ATTR_BUMPMAP 0x00000008 #define WINED3D_FORMAT_ATTR_EXTENSION 0x00000010 +#define WINED3D_FORMAT_ATTR_BLOCKS 0x00000020 +#define WINED3D_FORMAT_ATTR_BLOCKS_NO_VERIFY 0x00000040 +#define WINED3D_FORMAT_ATTR_BROKEN_PITCH 0x00000080
/* WineD3D pixel format flags */ #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001 @@ -6126,11 +6129,8 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN #define WINED3DFMT_FLAG_VTF 0x00002000 #define WINED3DFMT_FLAG_SHADOW 0x00004000 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000 -#define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000 -#define WINED3DFMT_FLAG_BLOCKS 0x00020000 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000 #define WINED3DFMT_FLAG_TEXTURE 0x00080000 -#define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000 #define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000 #define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000 #define WINED3DFMT_FLAG_BLIT 0x02000000