On 15 September 2015 at 01:37, Józef Kucia jkucia@codeweavers.com wrote:
@@ -1277,4 +1334,5 @@ START_TEST(d3d11) test_depthstencil_view_interfaces(); test_create_rendertarget_view(); test_create_shader_resource_view();
- test_create_input_layout();
}
I don't think this needs its own test. There will be plenty of places that create input layouts once we start drawing things. If nothing else, d3d10core has the test_il_append_aligned() test that tests some more specific input layout things.