Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- dlls/d3d10/effect.c | 23 ++++++++++++----------- dlls/d3d10/tests/effect.c | 36 ++++++++++++++++++++++++++---------- 2 files changed, 38 insertions(+), 21 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index f8e7674ae1a..4807136f670 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -2045,6 +2045,9 @@ static HRESULT parse_fx10_numeric_variable(const char *data, size_t data_size, return hr; }
+ if (v->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT) + v->explicit_bind_point = v->buffer_offset; + return S_OK; }
@@ -3967,7 +3970,7 @@ static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { - struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); + struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p, desc %p\n", iface, desc);
@@ -3985,16 +3988,14 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVaria
/* FIXME: This isn't correct. Anonymous shaders let desc->ExplicitBindPoint untouched, but normal shaders set it! */ memset(desc, 0, sizeof(*desc)); - desc->Name = This->name; - desc->Semantic = This->semantic; - desc->Flags = This->flag; - desc->Annotations = This->annotation_count; - desc->BufferOffset = This->buffer_offset; - - if (This->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT) - { - desc->ExplicitBindPoint = This->buffer_offset; - } + desc->Name = v->name; + desc->Semantic = v->semantic; + desc->Flags = v->flag; + desc->Annotations = v->annotation_count; + desc->BufferOffset = v->buffer_offset; + + if (v->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT) + desc->ExplicitBindPoint = v->explicit_bind_point;
return S_OK; } diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c index 628c1856c78..ba46b18b678 100644 --- a/dlls/d3d10/tests/effect.c +++ b/dlls/d3d10/tests/effect.c @@ -61,18 +61,25 @@ cbuffer cb : register(b1) float f1 : SV_POSITION; float f2 : COLOR0; }; + +cbuffer cb2 : register(b0) +{ + float f3 : packoffset(c2); +}; #endif static DWORD fx_test_ecbt[] = { - 0x43425844, 0xa2e18995, 0x540597cc, 0x670b9d73, 0x777fe190, 0x00000001, 0x0000010a, 0x00000001, - 0x00000024, 0x30315846, 0x000000de, 0xfeff1001, 0x00000001, 0x00000002, 0x00000000, 0x00000000, - 0x00000000, 0x00000000, 0x00000000, 0x00000042, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x43425844, 0x7cfb8cde, 0x31ec2d95, 0x38500042, 0xa9330c67, 0x00000001, 0x00000145, 0x00000001, + 0x00000024, 0x30315846, 0x00000119, 0xfeff1001, 0x00000002, 0x00000003, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000049, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x66006263, 0x74616f6c, 0x00000700, 0x00000100, 0x00000000, 0x00000400, 0x00001000, 0x00000400, 0x00090900, - 0x00316600, 0x505f5653, 0x5449534f, 0x004e4f49, 0x43003266, 0x524f4c4f, 0x00040030, 0x00100000, - 0x00000000, 0x00020000, 0x00010000, 0x00000000, 0x00290000, 0x000d0000, 0x002c0000, 0x00000000, - 0x00000000, 0x00000000, 0x00000000, 0x00380000, 0x000d0000, 0x003b0000, 0x00040000, 0x00000000, - 0x00000000, 0x00000000, 0x00000000, + 0x00316600, 0x505f5653, 0x5449534f, 0x004e4f49, 0x43003266, 0x524f4c4f, 0x62630030, 0x33660032, + 0x00000400, 0x00001000, 0x00000000, 0x00000200, 0x00000100, 0x00000000, 0x00002900, 0x00000d00, + 0x00002c00, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00003800, 0x00000d00, 0x00003b00, + 0x00000400, 0x00000000, 0x00000000, 0x00000000, 0x00004200, 0x00003000, 0x00000000, 0x00000100, + 0x00000000, 0x00000000, 0x00004600, 0x00000d00, 0x00000000, 0x00002000, 0x00000000, 0x00000400, + 0x00000000, 0x00000000, };
static void test_effect_constant_buffer_type(void) @@ -82,6 +89,7 @@ static void test_effect_constant_buffer_type(void) ID3D10EffectType *type, *type2, *null_type; D3D10_EFFECT_VARIABLE_DESC var_desc; D3D10_EFFECT_TYPE_DESC type_desc; + ID3D10EffectVariable *v; D3D10_EFFECT_DESC desc; ID3D10Device *device; ULONG refcount; @@ -104,10 +112,10 @@ static void test_effect_constant_buffer_type(void) hr = effect->lpVtbl->GetDesc(effect, &desc); ok(SUCCEEDED(hr), "Failed to get effect description, hr %#x.\n", hr); ok(!desc.IsChildEffect, "Unexpected IsChildEffect.\n"); - ok(desc.ConstantBuffers == 1, "Unexpected constant buffers count %u.\n", desc.ConstantBuffers); + ok(desc.ConstantBuffers == 2, "Unexpected constant buffers count %u.\n", desc.ConstantBuffers); ok(desc.SharedConstantBuffers == 0, "Unexpected shared constant buffers count %u.\n", desc.SharedConstantBuffers); - ok(desc.GlobalVariables == 2, "Unexpected global variables count %u.\n", desc.GlobalVariables); + ok(desc.GlobalVariables == 3, "Unexpected global variables count %u.\n", desc.GlobalVariables); ok(desc.SharedGlobalVariables == 0, "Unexpected shared global variables count %u.\n", desc.SharedGlobalVariables); ok(desc.Techniques == 0, "Unexpected techniques count %u.\n", desc.Techniques); @@ -117,7 +125,6 @@ static void test_effect_constant_buffer_type(void) hr = constantbuffer->lpVtbl->GetDesc(constantbuffer, &var_desc); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT, "Unexpected variable flags %#x.\n", var_desc.Flags); -todo_wine ok(var_desc.ExplicitBindPoint == 1, "Unexpected bind point %#x.\n", var_desc.ExplicitBindPoint);
type = constantbuffer->lpVtbl->GetType(constantbuffer); @@ -216,6 +223,15 @@ todo_wine string = type->lpVtbl->GetMemberSemantic(type, 3); ok(string == NULL, "GetMemberSemantic is "%s", expected "NULL"\n", string);
+ constantbuffer = effect->lpVtbl->GetConstantBufferByIndex(effect, 1); + v = constantbuffer->lpVtbl->GetMemberByIndex(constantbuffer, 0); + hr = v->lpVtbl->GetDesc(v, &var_desc); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ok(!strcmp(var_desc.Name, "f3"), "Unexpected name %s.\n", var_desc.Name); + ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT, "Unexpected variable flags %#x.\n", var_desc.Flags); + ok(var_desc.BufferOffset == 0x20, "Unexpected buffer offset %#x.\n", var_desc.BufferOffset); + ok(var_desc.ExplicitBindPoint == 0x20, "Unexpected bind point %#x.\n", var_desc.ExplicitBindPoint); + effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);