On 10/29/18 2:41 PM, Brendan McGrath wrote:
This matches the behaviour of DirectInput8 native and appears to be required for some games to recognise the mouse and keyboard as a mouse and keyboard.
Signed-off-by: Brendan McGrath brendan@redmandi.com
Changes since v1: a) Added the signed-off tag; and b) Changed the Unicode equivalent to match the ASCII version
This resulted in no more uses of those GUIDs, so I also cleaned up any reference to them
dlls/dinput/device_private.h | 3 --- dlls/dinput/dinput_main.c | 6 ++---- dlls/dinput/keyboard.c | 11 +++-------- dlls/dinput/mouse.c | 11 +++-------- 4 files changed, 8 insertions(+), 23 deletions(-)
This seems like it should be testable; can you add tests for this?