On 21 January 2015 at 18:32, Matteo Bruni mbruni@codeweavers.com wrote:
- typedef void (WINE_GLAPI *gl_shader_source_type)(GLuint, GLsizei, const GLchar * const *, const GLint*);
...
- #define MAP_GL_FUNCTION_CAST(core_func, cast, ext_func) \
do \
{ \
if (!gl_info->gl_ops.ext.p_##core_func) \
gl_info->gl_ops.ext.p_##core_func = (cast)gl_info->gl_ops.ext.p_##ext_func; \
} while (0)
...
- MAP_GL_FUNCTION_CAST(glShaderSource, gl_shader_source_type, glShaderSourceARB);
I'm not sure that's really much better than just adding a (void *) cast.