Hi guys,
I'd like to instrument wined3d in order to get to the bottom of the two issues with StarCraft II: - low FPS when we don't set affinity of all threads on one core - low FPS when shader level is > MEDIUM
Which kind of function should I instrument? I've instrumented all the non static in 'context.c', 'buffer.c' and 'device.c', but I guess that I should instrument all the static function IWineD3DDeviceImpl_* in 'device.c', right?
What kind of functions should I instrument?
Cheers, Ema