On Fri, Jan 21, 2022 at 2:53 PM RĂ©mi Bernon rbernon@codeweavers.com wrote:
Hi Arek,
On 1/21/22 17:10, Arkadiusz Hiler wrote:
Signed-off-by: Arkadiusz Hiler ahiler@codeweavers.com
dlls/winebus.sys/bus_udev.c | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+)
diff --git a/dlls/winebus.sys/bus_udev.c b/dlls/winebus.sys/bus_udev.c index 2269f5b904e..c290cea6f4f 100644 --- a/dlls/winebus.sys/bus_udev.c +++ b/dlls/winebus.sys/bus_udev.c @@ -117,6 +117,7 @@ static inline struct base_device *impl_from_unix_device(struct unix_device *ifac }
#define QUIRK_DS4_BT 0x1 +#define QUIRK_DUALSENSE_BT 0x2
struct hidraw_device { @@ -356,6 +357,34 @@ static void hidraw_device_read_report(struct unix_device *iface) buff[0] = 1; }
/* The behavior of DualSense is very similar to DS4 described above with few exceptions.
*
* The report number #41 is used for the extended bluetooth input report. The report comes
* with only one extra byte in front and the format is not exactly the same and we need to
* shuffle a few bytes around.
*
* Small report:
* X Y Z RZ Buttons[3] TriggerLeft TriggerRight
*
* Extended report:
* Prefix X Y Z Rz TriggerLeft TriggerRight Counter Buttons[3] ...
*/
if ((impl->quirks & QUIRK_DUALSENSE_BT) && report_buffer[0] == 0x31 && size >= 11)
{
BYTE tmp;
size = 10;
buff += 1;
buff[0] = 1; /* fake report #1 */
tmp = buff[6]; /* Trigger Right */
buff[5] = buff[8]; /* Buttons[0] */
buff[6] = buff[9]; /* Buttons[1] */
buff[7] = buff[10]; /* Buttons[2] */
buff[8] = buff[5]; /* TriggerLeft */
buff[9] = tmp; /* TirggerRight */
}
You're writing to buff[5] and then reading it, probably you need to save both triggers first.
Hi Arkadiusz,
I'm not a big fan of this type of fixup here (and the same for DS4 to be honest). The DS4/DualSense have unusual HID reports, but this type of fixup causes issues for applications which properly parse the HID data. For example various applications for example do use our libScePad.dll for games on Windows. They go through the Windows HID APIs. This breaks such applications.
Thanks,
Roderick Colenbrander Sony Interactive Entertainment, LLC