2017-02-09 12:00 GMT+01:00 Józef Kucia jkucia@codeweavers.com:
- shader_id = GL_EXTCALL(glCreateShader(GL_COMPUTE_SHADER));
- shader_addline(buffer, "%s\n", shader_glsl_get_version_declaration(gl_info, ®_maps->shader_version));
- shader_glsl_enable_extensions(buffer, gl_info);
- if (gl_info->supported[ARB_COMPUTE_SHADER])
shader_addline(buffer, "#extension GL_ARB_compute_shader : enable\n");
I don't know it for a fact but it seems weird to me that explicitly enabling the extension in the GLSL source is ever necessary, given that you just created the shader with GL_COMPUTE_SHADER anyway... FWIW the extension enable is not mentioned in the ARB_compute_shader spec.