Suggested by Paul Gofman.
Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/d3d9/d3d9_main.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d9/d3d9_main.c b/dlls/d3d9/d3d9_main.c index 75e627dd76..137da370e0 100644 --- a/dlls/d3d9/d3d9_main.c +++ b/dlls/d3d9/d3d9_main.c @@ -151,7 +151,7 @@ static ULONG WINAPI shader_validator_Release(IDirect3DShaderValidator9 *iface) static HRESULT WINAPI shader_validator_Begin(IDirect3DShaderValidator9 *iface, shader_validator_cb callback, void *context, DWORD_PTR arg3) { - FIXME("iface %p, callback %p, context %p, arg3 %#Ix, stub!\n", iface, callback, context, arg3); + WARN("iface %p, callback %p, context %p, arg3 %#Ix, stub!\n", iface, callback, context, arg3);
return S_OK; } @@ -163,7 +163,7 @@ static HRESULT WINAPI shader_validator_Begin(IDirect3DShaderValidator9 *iface, static HRESULT WINAPI shader_validator_Instruction(IDirect3DShaderValidator9 *iface, const char *file, int line, const DWORD *tokens, DWORD token_count) { - FIXME("iface %p, file %s, line %u, tokens %p, token_count %u, stub!\n", + WARN("iface %p, file %s, line %u, tokens %p, token_count %u, stub!\n", iface, debugstr_a(file), line, tokens, token_count);
return S_OK; @@ -171,7 +171,7 @@ static HRESULT WINAPI shader_validator_Instruction(IDirect3DShaderValidator9 *if
static HRESULT WINAPI shader_validator_End(IDirect3DShaderValidator9 *iface) { - FIXME("iface %p, stub!\n", iface); + WARN("iface %p, stub!\n", iface);
return S_OK; } @@ -190,7 +190,7 @@ static IDirect3DShaderValidator9 shader_validator = {&shader_validator_vtbl};
IDirect3DShaderValidator9 * WINAPI Direct3DShaderValidatorCreate9(void) { - TRACE("Returning validator %p.\n", &shader_validator); + FIXME("Returning stub validator %p.\n", &shader_validator);
return &shader_validator; }