I'm really wondering why nobody has fixed the DSOUND buffer underrun bugs..
I get lots of these message when I run World of Warcraft: err:wave:wodPlayer_ProcessMessages pcm_pause failed: Input/output error err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fda2038
I can fix these buffer underruns partially by playing with the buffer size in asoundrc, but it never disappears completely. It gets worse if I also start TeamSpeak (which btw. uses 50% of the CPU)), but I can play videos using totem or mplayer or listen to music without any xruns.
is it really unknown where the bug is? because I'm willing to test patches and helm looking where the bug might be..
tom