Stefan Dösinger wrote:
@@ -343,7 +343,7 @@ static void test_refcount(void) d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
- hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
- hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr)); if (FAILED(hr)) goto cleanup;
By doing this change you render all VMs useless to run d3d tests. This is much bigger loss then broken tests on vista.
Vitaliy