Hi Ivan, Yesterday I read your posts on the list saying that you're able to get HL2 to run with some patches. That's great--I can't wait to see it actually be playable. :) Can you send me the patches you're using so that I can try them?
Thanks, James Liggett
On Sun, 2005-07-10 at 14:57 -0400, Ivan Gyurdiev wrote:
Steam and Half-Life 2 have a utility that dumps debugging information when either crashes and this is what uses msvcr70 and the dbghelp functions. Turn on +seh logging and you'll likely see a STATUS_ACCESS_VIOLATION before this.
With the newest patches on d3d, this is no longer the problem - the problem is that HL2 runs out of memory on startup and the OOM killer takes it out. So, it does seem like there is a memory management problem after all..