On Tue, Dec 1, 2020 at 7:11 PM Matteo Bruni mbruni@codeweavers.com wrote:
Signed-off-by: Matteo Bruni mbruni@codeweavers.com
I was testing the next patch in the series and I noticed that +d3d_synchronous didn't work at all...
Of course, the alternative is to shorten the channel name to fit in 14 characters. Some grepping suggests that d3d_synchronous is the only one affected, so I guess that's preferable.