On 1/26/21 1:17 PM, Henri Verbeet wrote:
On Mon, 25 Jan 2021 at 18:24, Zebediah Figura zfigura@codeweavers.com wrote:
@@ -126,9 +126,20 @@ libs/vkd3d-shader/preproc.tab.c libs/vkd3d-shader/preproc.tab.h &: libs/vkd3d-sh @$(MKDIR_P) libs/vkd3d-shader $(VKD3D_V_BISON)$(BISON) $(YFLAGS) -d -o libs/vkd3d-shader/preproc.tab.c $<
-BUILT_SOURCES += libs/vkd3d-shader/preproc.tab.h +libs/vkd3d-shader/hlsl.yy.c: $(srcdir)/libs/vkd3d-shader/hlsl.l
$(VKD3D_V_FLEX)$(FLEX) $(LFLAGS) -o $@ $<
+libs/vkd3d-shader/hlsl.tab.c libs/vkd3d-shader/hlsl.tab.h &: libs/vkd3d-shader/hlsl.y
$(VKD3D_V_BISON)$(BISON) $(YFLAGS) -d -o libs/vkd3d-shader/hlsl.tab.c $<
Should those have an @$(MKDIR_P) as well?
+int hlsl_compile_shader(const char *text, const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context)
+{
- const struct vkd3d_shader_hlsl_source_info *hlsl_source_info;
- const struct hlsl_profile_info *profile;
- if (!(hlsl_source_info = vkd3d_find_struct(compile_info->next, HLSL_SOURCE_INFO)))
- {
ERR("No HLSL source info given.\n");
return VKD3D_ERROR_INVALID_ARGUMENT;
- }
- if (!(profile = get_target_info(hlsl_source_info->profile)))
- {
FIXME("Unknown compilation target %s.\n", debugstr_a(hlsl_source_info->profile));
return VKD3D_ERROR_NOT_IMPLEMENTED;
- }
- vkd3d_shader_dump_shader(profile->type, &compile_info->source);
That's fine, but you should probably handle the new shader types introduced by this patch in shader_get_type_prefix().
Thanks for catching those; resent with both fixed.