On Fri, Apr 22, 2022 at 12:57 AM Nikolay Sivov nsivov@codeweavers.com wrote:
Looks like it will fail anyway later, on ID3D11VideoDevice, or decoder creation.
Do you see a way to prevent this? This isn't something I'm familiar with so I can't work on this part unless you think it's trivial to fix. The stub is enough to get it to this point and that's all I'm capable of at the moment. Still, it spawns a GPU process when I run it and play videos so I don't know how it's using hardware acceleration if it seemingly fails.
-- Kind regards, Mohamad