On 03/10/06, Ivan Gyurdiev ivg231@gmail.com wrote:
- IWineD3DDevice_SetTexture(iface, D3DDMAPSAMPLER, NULL);
I don't think wined3d should depend on d3d9 includes. There are currently a number of places in wined3d where we do use d3d9 constants, but at least for new code I don't think we should add dependencies on d3d9 includes.