Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- dlls/ddraw/tests/ddraw4.c | 239 ++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 233 insertions(+), 6 deletions(-)
diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c index 550d73a1bd2..3547d3a4be7 100644 --- a/dlls/ddraw/tests/ddraw4.c +++ b/dlls/ddraw/tests/ddraw4.c @@ -266,6 +266,43 @@ static D3DCOLOR get_surface_color(IDirectDrawSurface4 *surface, UINT x, UINT y) return color; }
+static void check_rect(IDirectDrawSurface4 *surface, RECT r, const char *message) +{ + LONG x_coords[2][2] = + { + {r.left - 1, r.left + 1}, + {r.right + 1, r.right - 1}, + }; + LONG y_coords[2][2] = + { + {r.top - 1, r.top + 1}, + {r.bottom + 1, r.bottom - 1} + }; + unsigned int i, j, x_side, y_side; + + for (i = 0; i < 2; ++i) + { + for (j = 0; j < 2; ++j) + { + for (x_side = 0; x_side < 2; ++x_side) + { + for (y_side = 0; y_side < 2; ++y_side) + { + LONG x = x_coords[i][x_side], y = y_coords[j][y_side]; + DWORD color; + DWORD expected = (x_side == 1 && y_side == 1) ? 0x00ffffff : 0x00000000; + + if (x < 0 || x >= 640 || y < 0 || y >= 480) + continue; + color = get_surface_color(surface, x, y); + ok(color == expected, "%s: Pixel (%d, %d) has color %08x, expected %08x\n", + message, x, y, color, expected); + } + } + } + } +} + static HRESULT CALLBACK enum_z_fmt(DDPIXELFORMAT *format, void *ctx) { DDPIXELFORMAT *z_fmt = ctx; @@ -365,7 +402,7 @@ static IDirect3DDevice3 *create_device(HWND window, DWORD coop_level) return NULL; }
- hr = IDirectDrawSurface_AddAttachedSurface(surface, ds); + hr = IDirectDrawSurface4_AddAttachedSurface(surface, ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); IDirectDrawSurface4_Release(ds); if (FAILED(hr)) @@ -1491,7 +1528,7 @@ static ULONG get_refcount(IUnknown *test_iface) return IUnknown_Release(test_iface); }
-static void test_viewport(void) +static void test_viewport_object(void) { IDirectDraw4 *ddraw; IDirect3D3 *d3d; @@ -12224,9 +12261,9 @@ static void test_edge_antialiasing_blending(void) ok(hr == D3D_OK, "Creating the offscreen render target failed, hr %#x.\n", hr);
ds = get_depth_stencil(device); - hr = IDirectDrawSurface_AddAttachedSurface(offscreen, ds); + hr = IDirectDrawSurface4_AddAttachedSurface(offscreen, ds); todo_wine ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); - IDirectDrawSurface_Release(ds); + IDirectDrawSurface4_Release(ds);
hr = IDirect3DDevice3_SetRenderTarget(device, offscreen, 0); ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); @@ -12349,7 +12386,7 @@ static void test_edge_antialiasing_blending(void) ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
IDirectDrawSurface4_Release(offscreen); - IDirectDraw3_Release(ddraw); + IDirectDraw4_Release(ddraw); destroy_viewport(device, viewport); refcount = IDirect3DDevice3_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); @@ -14751,6 +14788,195 @@ static void test_enum_surfaces(void) IDirectDraw4_Release(ddraw); }
+static void test_viewport(void) +{ + static struct + { + D3DVIEWPORT7 vp; + RECT expected_rect; + const char *message; + } + tests[] = + { + {{ 0, 0, 640, 480}, { 0, 120, 479, 359}, "Viewport (0, 0) - (640, 480)"}, + {{ 0, 0, 320, 240}, { 0, 60, 239, 179}, "Viewport (0, 0) - (320, 240)"}, + {{ 0, 0, 1280, 960}, { 0, 240, 639, 479}, "Viewport (0, 0) - (1280, 960)"}, + {{ 0, 0, 2000, 1600}, { 0, 400, 639, 479}, "Viewport (0, 0) - (2000, 1600)"}, + {{100, 100, 640, 480}, {100, 220, 579, 459}, "Viewport (100, 100) - (640, 480)"}, + {{ 0, 0, 8192, 8192}, {-10, -10, -10, -10}, "Viewport (0, 0) - (8192, 8192)"}, + }; + static const struct vec2 rt_sizes[] = + { + {640, 480}, {1280, 960}, {320, 240}, {800, 600}, + }; + static D3DMATRIX mat = + { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f, + }; + static struct vec3 quad[] = + { + {-1.5f, -0.5f, 0.1f}, + {-1.5f, 0.5f, 0.1f}, + { 0.5f, -0.5f, 0.1f}, + { 0.5f, 0.5f, 0.1f}, + }; + IDirect3DViewport3 *viewport, *full_viewport; + IDirectDrawSurface4 *rt, *ds; + DDSURFACEDESC2 surface_desc; + IDirect3DDevice3 *device; + BOOL expected_failure; + IDirectDraw4 *ddraw; + DDPIXELFORMAT z_fmt; + D3DRECT clear_rect; + unsigned int i, j; + IDirect3D3 *d3d; + D3DVIEWPORT2 vp; + ULONG refcount; + HWND window; + HRESULT hr; + + window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, 0, 0, 0, 0); + if (!(device = create_device(window, DDSCL_NORMAL))) + { + skip("Failed to create a 3D device, skipping test.\n"); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice3_GetDirect3D(device, &d3d); + ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr); + hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); + ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); + + hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); + ok(SUCCEEDED(hr), "Failed to disable depth test, hr %#x.\n", hr); + hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); + ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr); + + hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat); + ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); + hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat); + ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr); + hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat); + ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); + + ds = get_depth_stencil(device); + memset(&surface_desc, 0, sizeof(surface_desc)); + surface_desc.dwSize = sizeof(surface_desc); + hr = IDirectDrawSurface4_GetSurfaceDesc(ds, &surface_desc); + z_fmt = U4(surface_desc).ddpfPixelFormat; + + for (i = 0; i < sizeof(rt_sizes) / sizeof(rt_sizes[0]); ++i) + { + if (i) + { + memset(&surface_desc, 0, sizeof(surface_desc)); + surface_desc.dwSize = sizeof(surface_desc); + surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; + surface_desc.dwWidth = rt_sizes[i].x; + surface_desc.dwHeight = rt_sizes[i].y; + surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; + hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &rt, NULL); + ok(SUCCEEDED(hr), "Failed to create render target, hr %#x (i %u).\n", hr, i); + + surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT; + surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; + U4(surface_desc).ddpfPixelFormat = z_fmt; + hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &ds, NULL); + ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x (i %u).\n", hr, i); + hr = IDirectDrawSurface4_AddAttachedSurface(rt, ds); + ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x (i %u).\n", hr, i); + + hr = IDirect3DDevice3_SetRenderTarget(device, rt, 0); + ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + } + else + { + hr = IDirect3DDevice3_GetRenderTarget(device, &rt); + ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); + } + + full_viewport = create_viewport(device, 0, 0, rt_sizes[i].x, rt_sizes[i].y); + + U1(clear_rect).x1 = U2(clear_rect).y1 = 0; + U3(clear_rect).x2 = rt_sizes[i].x; + U4(clear_rect).y2 = rt_sizes[i].y; + + for (j = 0; j < sizeof(tests) / sizeof(tests[0]); ++j) + { + expected_failure = tests[j].vp.dwX + tests[j].vp.dwWidth > rt_sizes[i].x + || tests[j].vp.dwY + tests[j].vp.dwHeight > rt_sizes[i].y; + + hr = IDirect3DViewport3_Clear2(full_viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff000000, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x (i %u, j %u).\n", hr, i, j); + + hr = IDirect3D3_CreateViewport(d3d, &viewport, NULL); + ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x (i %u, j %u).\n", hr, i, j); + hr = IDirect3DViewport3_SetViewport2(viewport, NULL); + ok(hr == E_INVALIDARG, "Setting NULL viewport data returned unexpected hr %#x (i %u, j %u).\n", hr, i, j); + memset(&vp, 0, sizeof(vp)); + vp.dwSize = sizeof(vp); + vp.dwX = tests[j].vp.dwX; + vp.dwY = tests[j].vp.dwY; + vp.dwWidth = tests[j].vp.dwWidth; + vp.dwHeight = tests[j].vp.dwHeight; + vp.dvClipX = -1.0f; + vp.dvClipY = 1.0f; + vp.dvClipWidth = 2.0f; + vp.dvClipHeight = 2.0f; + vp.dvMinZ = 0.0f; + vp.dvMaxZ = 1.0f; + hr = IDirect3DViewport3_SetViewport2(viewport, &vp); + ok(hr == D3DERR_VIEWPORTHASNODEVICE, + "Setting viewport data returned unexpected hr %#x (i %u, j %u).\n", hr, i, j); + hr = IDirect3DDevice3_AddViewport(device, viewport); + ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x (i %u, j %u).\n", hr, i, j); + hr = IDirect3DViewport3_SetViewport2(viewport, &vp); + if (expected_failure) + ok(hr == E_INVALIDARG, + "Setting viewport data returned unexpected hr %#x (i %u, j %u).\n", hr, i, j); + else + ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x (i %u, j %u).\n", hr, i, j); + + hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); + ok(SUCCEEDED(hr), "Failed to set the viewport, hr %#x (i %u, j %u).\n", hr, i, j); + if (expected_failure) + { + destroy_viewport(device, viewport); + continue; + } + + hr = IDirect3DDevice3_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x (i %u, j %u).\n", hr, i, j); + hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, 0); + ok(SUCCEEDED(hr), "Got unexpected hr %#x (i %u, j %u).\n", hr, i, j); + hr = IDirect3DDevice3_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x (i %u, j %u).\n", hr, i, j); + + check_rect(rt, tests[j].expected_rect, tests[j].message); + + destroy_viewport(device, viewport); + } + + destroy_viewport(device, full_viewport); + + hr = IDirectDrawSurface4_DeleteAttachedSurface(rt, 0, ds); + ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x (i %u).\n", hr, i); + IDirectDrawSurface4_Release(ds); + + IDirectDrawSurface4_Release(rt); + } + + refcount = IDirect3DDevice3_Release(device); + IDirect3D3_Release(d3d); + ok(!refcount, "Device has %u references left.\n", refcount); + DestroyWindow(window); +} + START_TEST(ddraw4) { DDDEVICEIDENTIFIER identifier; @@ -14797,7 +15023,7 @@ START_TEST(ddraw4) test_coop_level_threaded(); test_depth_blit(); test_texture_load_ckey(); - test_viewport(); + test_viewport_object(); test_zenable(); test_ck_rgba(); test_ck_default(); @@ -14875,4 +15101,5 @@ START_TEST(ddraw4) test_depth_readback(); test_clear(); test_enum_surfaces(); + test_viewport(); }