Am Mittwoch 07 Februar 2007 00:14 schrieb Markus:
Hi,
I am new to Wine development and wanted to ask on the list, whether someone could point me to the correct place where the code for issues 3 and 4 in http://bugs.winehq.org/show_bug.cgi?id=7273 might be located. It looks like the solution could be rather straightforward to implement but I have no idea how to find the respective rendering method.
The first step is usually to find out which library the game uses for rendering: Try some debug channels: d3d7, d3d8, d3d9, opengl . Whatever channel spits out most lines during rendering is the most likely rendering method used. I suspect d3d9 for this game. For d3d games the code you will find most interesting is in dlls/wined3d. Opengl is located in dlls/opengl32 and dlls/winex11.drv.
d3d7 has some parts in dlls/ddraw, d3d8 in dlls/d3d8 and d3d9 in dlls/d3d9. But those libraries are usually not the cause for bugs like the ones you see.