Le Sunday 28 December 2008 16:21:25 Vincent Pelletier, vous avez écrit :
Attached patch is enough to cure the failure in "Operation Flashpoint" when its menu is displayed on my little i945GM card.
It also fixes mipmap test in d3d9/tests/visual.c, removing the need for a patch I sent earlier which purpose was to skip mipmap test when texture allocation fails.
Some other notes on IWineD3DDeviceImpl_CreateTexture: If oversize is treated as an error and return value is changed to some error code, there seems to be a memory leak: it crashes happens after a rouhly constant number of frames are rendered, but this time hr has a non-null value in IWineD3DDeviceImpl_CreateTexture.
-- Vincent Pelletier