On Fri, Nov 14, 2008 at 1:54 PM, Maarten Lankhorst maarten@codeweavers.com wrote:
This is plain wrong, input pin and output pin are supposed to be connected to each other, not the input pin being connected to a renderer pin and NOT reaching output pin
From 0f91e8a67c88d1ec0871c772679871249fd7625f Mon Sep 17 00:00:00 2001 From: Maarten Lankhorst maarten@codeweavers.com Date: Fri, 14 Nov 2008 22:50:34 +0100 Subject: [PATCH] Revert "quartz: Reaching a renderer in the filtergraph is not an error."
This reverts commit 62a0bd65d2fe9febd6928ff5912e84a34f76a97f.
dlls/quartz/filtergraph.c | 5 +++-- 1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/quartz/filtergraph.c b/dlls/quartz/filtergraph.c index b249724..c53771e 100644 --- a/dlls/quartz/filtergraph.c +++ b/dlls/quartz/filtergraph.c @@ -1042,8 +1042,9 @@ static HRESULT WINAPI FilterGraph2_Connect(IFilterGraph2 *iface, IPin *ppinOut, if (SUCCEEDED(hr)) { unsigned int i; if (nb == 0) {
TRACE("Reached a renderer\n");
break;
IPin_Disconnect(ppinfilter);
IPin_Disconnect(ppinOut);
goto error; } TRACE("pins to consider: %d\n", nb); for(i = 0; i < nb; i++)
-- 1.5.6.5
Correct, I got this one wrong. Please revert my patch and apply Maarten's patch to fix infinite recursion.