On 20 August 2015 at 11:13, Józef Kucia joseph.kucia@gmail.com wrote:
I can avoid using d3d11 source files in d3d10core, if:
- ID3D11Device stub is added to d3d10core before moving the files,
- "[PATCH 4/7] Partially implement D3D11CoreCreateDevice" and "[PATCH
6/7] Implement D3D10CoreCreateDevice using D3D11CoreCreateDevice" are merged together with the patch moving the source files.
That should work for me.