On Thu, Sep 12, 2019 at 5:18 AM Derek Lesho dlesho@codeweavers.com wrote:
- for (unsigned int i = 0; i < desc->NumDescriptors; i++)
- {
struct d3d12_desc *cur_desc = (struct d3d12_desc *)
(object->descriptors + (i * descriptor_size));
pthread_spinlock_t *lock =
vkd3d_malloc(sizeof(pthread_spinlock_t));
pthread_spin_init(lock, PTHREAD_PROCESS_PRIVATE);
cur_desc->lock = lock;
- }
On Linux, pthread_spinlock_t is just a single int (not sure about the Mac equivalent but probably similar). It's more efficient to declare cur_desc->lock as a pthread_spinlock_t rather than a pointer to one in allocated memory.