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Le Vendredi 06 Juin 2003 11:25, Lionel Ulmer a écrit :
their machines compared to the people running it. My only comment is whether d3dcore_gl.h is the right place for it, as putting it in something like \include\wine\winegl.h would mean the definitions can be reused by ddraw, and the opengl dlls in the same way.
Wine's OpenGL DLL does not need any #defines. We actually do not do any (for now that is) GL call that is not done by the Windows application itself. So all the enums are compiled in the Windows code, not in Wine.
Right, but what about winelib applications who want to use some Windows specific OpenGL extensions (fore exemple render_to_texture) ?
Of course, the day we will support WGL pbuffers using GLX PBuffers, we may have the same kind of issues, but never as bad as for D3D.
Well, i have thought to begin implement it ;)
Lionel
Raphael