Detroit isn't an x86 executable, it's x86_64. Here's the output of file(1) from my local binary:
DetroitBecomeHuman.exe: sticky PE32+ executable (GUI) x86-64, for MS Windows
Thanks,
Liam Middlebrook
On 3/5/20 10:39 AM, Joshua Ashton wrote:
I'll have to try this at some point. Not too happy about having to make an Epic account for this tho! :P 🐸
- Josh 🐸
---- On Thu, 05 Mar 2020 17:13:56 +0000 *Paul Gofman <gofmanp@gmail.com mailto:gofmanp@gmail.com>* wrote ----
On 3/5/20 20:02, Joshua Ashton wrote: > > There aren't really any x86 Vulkan apps in the wild, so this change > primarily only affects usage with DXVK + D3D9 (and some D3D10/11 apps). > I can name Detroit Become Human (requires some Staging patches to run). Demo version requires just [1] on top of upstream Wine to run normally. This game is already reported by some users to run faster under Wine than on Windows though. 1. https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-unaligned-futex
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