On Fri, Sep 6, 2013 at 7:16 AM, Alexandre Julliard julliard@winehq.org wrote:
Bruno Jesus 00cpxxx@gmail.com writes:
+static int ws_protocol_info(SOCKET s, int unicode, WSAPROTOCOL_INFOW *buffer) +{
- int size;
- union _info
- {
WSAPROTOCOL_INFOA *a;
WSAPROTOCOL_INFOW *w;
- } info;
- info.w = buffer;
- size = unicode ? sizeof(WSAPROTOCOL_INFOW) : sizeof(WSAPROTOCOL_INFOA);
- memset(buffer, 0, size);
- info.w->iAddressFamily = WS_AF_UNSPEC;
- SERVER_START_REQ( get_socket_info )
- {
req->handle = wine_server_obj_handle( SOCKET2HANDLE(s) );
wine_server_call( req );
info.w->iAddressFamily = convert_af_u2w(reply->family);
info.w->iSocketType = convert_socktype_u2w(reply->type);
info.w->iProtocol = convert_proto_u2w(reply->protocol);
- }
- SERVER_END_REQ;
You need to check the server return status and set the correct error code.
Thank you for the review, I guess I based my call in the wrong example from socket.c. Some calls there don't check the return like: http://source.winehq.org/source/dlls/ws2_32/socket.c#L805 http://source.winehq.org/source/dlls/ws2_32/socket.c#L831 http://source.winehq.org/source/dlls/ws2_32/socket.c#L854
I'll take a better look in the weekend.
-- Alexandre Julliard julliard@winehq.org
Regards, Bruno