Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/d3d9/tests/visual.c | 130 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 130 insertions(+)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 4a257c3e0344..72511101dc0f 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -4072,6 +4072,135 @@ done: DestroyWindow(window); }
+static void test_multisample_stretch_rect(void) +{ + static const D3DTEXTUREFILTERTYPE filters[] = + { + D3DTEXF_NONE, + D3DTEXF_POINT, + D3DTEXF_LINEAR, + }; + IDirect3DSurface9 *rt, *ms_rt, *rt_r5g6b5; + struct surface_readback rb; + IDirect3DDevice9 *device; + DWORD quality_levels; + IDirect3D9 *d3d; + unsigned int i; + ULONG refcount; + HWND window; + DWORD color; + HRESULT hr; + RECT rect; + + window = create_window(); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + + if (IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, &quality_levels) == D3DERR_NOTAVAILABLE) + { + skip("Multisampling not supported for D3DFMT_A8R8G8B8.\n"); + IDirect3D9_Release(d3d); + DestroyWindow(window); + return; + } + + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a 3D device.\n"); + IDirect3D9_Release(d3d); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, + D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &rt, NULL); + ok(hr == S_OK, "Failed to create render target, hr %#x.\n", hr); + hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, + D3DFMT_A8R8G8B8, D3DMULTISAMPLE_2_SAMPLES, quality_levels - 1, FALSE, &ms_rt, NULL); + ok(hr == S_OK, "Failed to create render target, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetRenderTarget(device, 0, ms_rt); + ok(hr == D3D_OK, "Failed to set render target, hr %#x.\n", hr); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff00ff, 0.0f, 0); + ok(hr == D3D_OK, "Failed to clear, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); + ok(hr == D3D_OK, "Failed to set render target, hr %#x.\n", hr); + + for (i = 0; i < sizeof(filters) / sizeof(*filters); ++i) + { + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); + ok(hr == D3D_OK, "Test %u: Failed to clear, hr %#x.\n", i, hr); + hr = IDirect3DDevice9_StretchRect(device, ms_rt, NULL, rt, NULL, filters[i]); + ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr); + color = getPixelColor(device, 64, 64); + ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color); + } + + /* Scaling */ + SetRect(&rect, 0, 0, 64, 64); + for (i = 0; i < sizeof(filters) / sizeof(*filters); ++i) + { + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); + ok(hr == D3D_OK, "Test %u: Failed to clear, hr %#x.\n", i, hr); + hr = IDirect3DDevice9_StretchRect(device, ms_rt, NULL, rt, &rect, filters[i]); + ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr); + get_rt_readback(rt, &rb); + color = get_readback_color(&rb, 32, 32); + ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color); + color = get_readback_color(&rb, 64, 64); + ok(color == 0xffffffff, "Test %u: Got color 0x%08x.\n", i, color); + color = get_readback_color(&rb, 96, 96); + ok(color == 0xffffffff, "Test %u: Got color 0x%08x.\n", i, color); + release_surface_readback(&rb); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); + ok(hr == D3D_OK, "Test %u: Failed to clear, hr %#x.\n", i, hr); + hr = IDirect3DDevice9_StretchRect(device, ms_rt, &rect, rt, NULL, filters[i]); + ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr); + get_rt_readback(rt, &rb); + color = get_readback_color(&rb, 32, 32); + ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color); + color = get_readback_color(&rb, 64, 64); + ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color); + color = get_readback_color(&rb, 96, 96); + ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color); + release_surface_readback(&rb); + } + + /* Format conversion */ + hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, + D3DFMT_R5G6B5, D3DMULTISAMPLE_NONE, 0, FALSE, &rt_r5g6b5, NULL); + if (FAILED(hr)) + { + skip("Failed to create D3DFMT_R5G6B5 render target.\n"); + goto done; + } + + for (i = 0; i < sizeof(filters) / sizeof(*filters); ++i) + { + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); + ok(hr == D3D_OK, "Test %u: Failed to clear, hr %#x.\n", i, hr); + hr = IDirect3DDevice9_StretchRect(device, ms_rt, NULL, rt_r5g6b5, NULL, filters[i]); + ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr); + hr = IDirect3DDevice9_StretchRect(device, rt_r5g6b5, NULL, rt, NULL, filters[i]); + ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr); + color = getPixelColor(device, 64, 64); + ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color); + } + + IDirect3DSurface9_Release(rt_r5g6b5); + +done: + IDirect3DSurface9_Release(ms_rt); + IDirect3DSurface9_Release(rt); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D9_Release(d3d); + DestroyWindow(window); +} + static void maxmip_test(void) { IDirect3DTexture9 *texture; @@ -23291,6 +23420,7 @@ START_TEST(visual) test_sanity(); depth_clamp_test(); stretchrect_test(); + test_multisample_stretch_rect(); lighting_test(); test_specular_lighting(); clear_test();