Lionel Ulmer wrote:
It stopped just after doing a SetCooperativeLevel. After some checkings, the error came from there (file dlls/ddraw/ddraw/main.c) :
HRESULT WINAPI Main_DirectDraw_SetCooperativeLevel(LPDIRECTDRAW7 iface, HWND hwnd, DWORD cooplevel) { (....) if ((This->cooperative_level & DDSCL_EXCLUSIVE) && (cooplevel & DDSCL_EXCLUSIVE)) return DDERR_EXCLUSIVEMODEALREADYSET; (....) }
I wonder if this test is really needed ? My interpretation of the 'DDERR_EXCLUSIVEMODEALREADYSET' error was that ANOTHER application already used this flag, not that it was already set for the current application.
Anyway, removing this test fixed Grim Fandango. It now starts fine, except for some palette problems.
If you agree, I will submit a patch that removes this test :-)
I think you're right - I have a recollection of having removed this myself in a local tree that I accidently deleted at some point. I'd say it's good for a check-in.
PS: I found out that Grim Fandango eats up my X auto repeat (I need to do a 'xset r on' after)... I thought that this was removed in recent Wine versions ?
No idea on this - Ove?
-Gav