On 18.06.19 19:11, Bob Wya wrote:
On Tue, 18 Jun 2019 at 15:17, Tim Schumacher timschumi@gmx.de wrote: ...
On another topic, the game can be obtained on two ways, a Steam version and a version that is available on CD/DVD. Now the CD version is at game version v1.0.0.0 by default and there is a official patch to v1.1.0.0, which is the same version number that the Steam version uses.
However, apart from the missing copy protection driver in the Steam version, it isn't really known if and what changed between v1.1.0.0 CD and v1.1.0.0 Steam. Would it still be fine to merge "Steam" and "v1.1.0.0" in the AppDB (which is why I chose the wording "if the copy protection is active"), which are currently listed seperately? This would obviously only work if it is OK to mention that the copy protection mustn't be enabled for the game to start (i.e. what I suggested in the first part of the E-Mail), else v1.1.0.0 would have to be listed seperately as "Garbage".
Thanks for taking the time reading through this and thanks in advance for your input on this.
Tim
[1] https://appdb.winehq.org/objectManager.php?sClass=application&iId=3906
This makes no sense what-so-ever, and would be inconsistent with the majority of games listed on the AppDB.
This is exactly why I asked, since I am fairly new to all of this compared to most of the people here.
Games, distributed on different media, should always be kept as separate versions. Especially since you've highlighted the fact that the Steam version of GT Legends uses Steam's builtin DRM vs. copy protection present in the CD/DVD version 1.1.0.0 release.
The current versioning split for GT Legends looks spot-on to me.
I was previously wondering if I should split it further apart or if I should merge both versions (since "v1.1.0.0" is kind of ambiguous). Based on your input, I will probably rename the current "1.1.0.0" version to "1.1.0.0 CD/DVD".
The use a NoCD patch, can be mentioned in the "Extra Comments" section and the games playability, with the patch, The overall rating still has to be based on vanilla Wine/Wine Staging. This is, after all, what is going to govern the end-user's experience...
The question was never about modifying wine, but rather about modifying the game (which needs to be done on Windows as well, since the copy protection is faulty there too).
All the best, Robert
Thanks again for your input
Tim