On 18 May 2010 10:45, Roderick Colenbrander thunderbird2k@gmail.com wrote:
isn't right since set_shader does useful things as well like glEnable(tex_type).
Yeah. In the bigger picture it's also slightly insane that we have a shader based blit backend that doesn't actually use a shader for blitting most of the time, but instead invalidates lots of fixed function state.