On Fri, 8 May 2020 at 22:26, Paul Gofman pgofman@codeweavers.com wrote:
I tried to create a mipmapped surface with DDSD_LPSURFACE on Windows but failed to get a working flags combination for that. The main constraint is that mipmap should be texture which is supposed to be in video memory which does not allow DDSD_LPSURFACE. So unless I missed something there it does not look possible to create a DDSD_LPSURFACE mimapped texture on hardware device.
Right, that would prevent this from being an issue.