On 12 November 2015 at 11:56, Riccardo Bortolato rikyz619@gmail.com wrote:
the return code fixup fixes a failing test in d3d9 (sometimes surface_blt will return something different than WINED3DERR_INVALIDCALL).
Is that just the one where you're removing the todo_wine, or is that a different test?
As for the resource type check change, I put it into this patch as (afaik) it's only required by d3d9. I will integrate your suggestion (in a separate commit if you want).
The guideline is more or less that if two changes don't depend on each other, and they still make sense on their own, they should probably be in separate patches.