Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- Unnecessary since 293e2b55ad3949dd81ea3b63603339bb5fc5ad06: we're including initguid.h because we need to expose different variants of ID3D11ShaderReflection depending on the d3dcompiler_xx version.
This patch was suggested by Zebediah Figura on IRC, now many months ago.
dlls/d3dcompiler_43/Makefile.in | 1 - dlls/d3dcompiler_43/reflection.c | 1 - 2 files changed, 2 deletions(-)
diff --git a/dlls/d3dcompiler_43/Makefile.in b/dlls/d3dcompiler_43/Makefile.in index d273e278c3b8..8464113cd15d 100644 --- a/dlls/d3dcompiler_43/Makefile.in +++ b/dlls/d3dcompiler_43/Makefile.in @@ -1,5 +1,4 @@ MODULE = d3dcompiler_43.dll -IMPORTS = dxguid uuid EXTRADEFS = -DD3D_COMPILER_VERSION=43
EXTRADLLFLAGS = -mno-cygwin diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c index b29db47c71ea..7a8af39b07d1 100644 --- a/dlls/d3dcompiler_43/reflection.c +++ b/dlls/d3dcompiler_43/reflection.c @@ -20,7 +20,6 @@
#include "initguid.h" #include "d3dcompiler_private.h" -#include "winternl.h" #include "d3d10.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);