On Wed, 31 Mar 2021 at 18:38, Zebediah Figura z.figura12@gmail.com wrote:
+void CDECL wined3d_device_context_draw_indexed(struct wined3d_device_context *context, unsigned int base_vertex_index,
unsigned int start_index, unsigned int index_count, unsigned int start_instance, unsigned int instance_count)
The base vertex index is signed. Passing it as an unsigned integer in the API will probably work out fine in practice, but it would probably be best avoided.