Roderick Colenbrander wrote:
Ignore my black screen comment aswell. The cause for it is likely some memory corruption caused by my D3DERR_NOTAVAILABLE which isn't correct. Will submit a small patch for the d3d9 CreateQuery bug and will look at other parts.
The reason I was looking into all this is that the performance of hl2 (atleast in the menus) is greatly reduced by all the FIXME's printed by GetData / Issue. As this makes the game unusable is it perhaps an option to turn it into a TRACE? Normally I don't like covering bugs like this but I think it is a different case when an application because unusable because of FIXMEs. Most
You can implement a counter and print only the first 10 times the FIXMEs and then you ignore them. It was done already in a couple of places in Wine.
users don't know anything about this. The same is the case for drawStridedSlow which is used in lots of cases aswell.
bye michael