On Wed, 11 Dec 2019 at 07:16, Zebediah Figura z.figura12@gmail.com wrote:
@@ -289,8 +289,18 @@ static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter, }
wined3d_mutex_lock();
- hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
usage, bind_flags, wined3d_rtype, wined3dformat_from_d3dformat(format));
- if ((enum wined3d_format_id)format == WINED3DFMT_RESZ)
- {
DWORD levels;
hr = wined3d_check_device_multisample_type(d3d9->wined3d, adapter, device_type,
WINED3DFMT_D24_UNORM_S8_UINT, FALSE, WINED3D_MULTISAMPLE_NONE, &levels);
Did you intend to use WINED3D_MULTISAMPLE_NON_MASKABLE here?
It seems a little superfluous to export wined3d_device_resolve_depth_buffer(); the implementation on top of wined3d_device_resolve_sub_resource() wasn't that complicated.