Stefan Dösinger stefandoesinger@gmail.com wrote:
Am 2014-11-03 18:44, schrieb Matteo Bruni:
Really a detail, but adjacency_buf and i are both defined as unsigned int, so either defining them as plain, signed int or using ~0 instead of -1 would be nicer.
Nitpicking the nitpick: ~0U.
Do you guys (Matteo and Stefan) understand that you are essentially ban an otherwise perfectly fine patch from inclusion? No wonder why almost nobody else is touching the d3d code, and Sebastian (a real one, very smart and qualified developer) next time will think twise before touching it either. And considering dwindling and sparse commits last several months I don't think you really want that.