Signed-off-by: Jan Sikorski jsikorski@codeweavers.com --- dlls/d3d11/buffer.c | 4 ---- dlls/d3d11/device.c | 4 ---- dlls/d3d11/texture.c | 12 ------------ 3 files changed, 20 deletions(-)
diff --git a/dlls/d3d11/buffer.c b/dlls/d3d11/buffer.c index ab8471d6f52..5a6ca81dff4 100644 --- a/dlls/d3d11/buffer.c +++ b/dlls/d3d11/buffer.c @@ -304,11 +304,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP if (map_flags) FIXME("Ignoring map_flags %#x.\n", map_flags);
- wined3d_mutex_lock(); hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0, &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type)); *data = wined3d_map_desc.data; - wined3d_mutex_unlock();
return hr; } @@ -319,9 +317,7 @@ static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface)
TRACE("iface %p.\n", iface);
- wined3d_mutex_lock(); wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_buffer_GetDesc(ID3D10Buffer *iface, D3D10_BUFFER_DESC *desc) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 53afb383bc1..47c3a6aec9b 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -815,10 +815,8 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_context_Map(ID3D11DeviceContext1 *
wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
- wined3d_mutex_lock(); hr = wined3d_device_context_map(context->wined3d_context, wined3d_resource, subresource_idx, &map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type)); - wined3d_mutex_unlock();
mapped_subresource->pData = map_desc.data; mapped_subresource->RowPitch = map_desc.row_pitch; @@ -837,9 +835,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_Unmap(ID3D11DeviceContext1 *i
wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
- wined3d_mutex_lock(); wined3d_device_context_unmap(context->wined3d_context, wined3d_resource, subresource_idx); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_device_context_PSSetConstantBuffers(ID3D11DeviceContext1 *iface, diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c index 4fe395a206c..87928e638d1 100644 --- a/dlls/d3d11/texture.c +++ b/dlls/d3d11/texture.c @@ -349,13 +349,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture1d_Map(ID3D10Texture1D *iface, UIN if (map_flags) FIXME("Ignoring map_flags %#x.\n", map_flags);
- wined3d_mutex_lock(); if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx, &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type)))) { *data = wined3d_map_desc.data; } - wined3d_mutex_unlock();
return hr; } @@ -366,9 +364,7 @@ static void STDMETHODCALLTYPE d3d10_texture1d_Unmap(ID3D10Texture1D *iface, UINT
TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
- wined3d_mutex_lock(); wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_texture1d_GetDesc(ID3D10Texture1D *iface, D3D10_TEXTURE1D_DESC *desc) @@ -846,14 +842,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UIN if (map_flags) FIXME("Ignoring map_flags %#x.\n", map_flags);
- wined3d_mutex_lock(); if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx, &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type)))) { mapped_texture->pData = wined3d_map_desc.data; mapped_texture->RowPitch = wined3d_map_desc.row_pitch; } - wined3d_mutex_unlock();
return hr; } @@ -864,9 +858,7 @@ static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT
TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
- wined3d_mutex_lock(); wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc) @@ -1339,7 +1331,6 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UIN if (map_flags) FIXME("Ignoring map_flags %#x.\n", map_flags);
- wined3d_mutex_lock(); if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx, &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type)))) { @@ -1347,7 +1338,6 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UIN mapped_texture->RowPitch = wined3d_map_desc.row_pitch; mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch; } - wined3d_mutex_unlock();
return hr; } @@ -1358,9 +1348,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT
TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
- wined3d_mutex_lock(); wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx); - wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)