I don't think he is. Reverse engineering for the purpose of enabling interoperability is permitted, and he doesn't know, and therefore doesn't (and can't) disclose, how to circumvent the copy protection.
Granted, somebody could take that information and use it to figure out how to make copies of SafeDisc protected software. The same is true of debuggers, disassemblers, or In Circuit Emulators, which are all legitimate engineering tools. That's just a symptom of the DMCA's biggest problem, which is that it criminalizes perfectly legitimate activities.
The information that I disclosed (which is all the information that I have) wouldn't even help someone trying to make copies of SafeDisc protected games. I implemented a few methods of debugger detection. Some others, already implemented, are used by SafeDisc. Even after weeks of work, I haven't been able to run the executable in winedbg!
Laurent Pinchart