On 6/4/20 3:48 PM, Henri Verbeet wrote:
On Thu, 4 Jun 2020 at 06:19, Zebediah Figura zfigura@codeweavers.com wrote:
@@ -2678,14 +2679,20 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list unsigned int register_idx = range->base_register_idx + j;
/* Track UAV counters. */
if (range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_UAV
&& register_idx < ARRAY_SIZE(bindings->vk_uav_counter_views))
if (range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_UAV) {
VkBufferView vk_counter_view = descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV
? descriptor->u.view->vk_counter_view : VK_NULL_HANDLE;
if (bindings->vk_uav_counter_views[register_idx] != vk_counter_view)
bindings->uav_counter_dirty_mask |= 1u << register_idx;
bindings->vk_uav_counter_views[register_idx] = vk_counter_view;
for (k = 0; k < vkd3d_popcount(state->uav_counter_mask); ++k)
{
if (state->uav_counters[k].register_index == register_idx)
{
VkBufferView vk_counter_view = descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV
? descriptor->u.view->vk_counter_view : VK_NULL_HANDLE;
if (bindings->vk_uav_counter_views[k] != vk_counter_view)
bindings->uav_counter_dirty_mask |= 1u << k;
Note that after this patch, "uav_counter_dirty_mask" isn't really being used as a mask anymore.
Well, unless I've made a mistake, it's still a mask; it's just masking indices to the uav_counters/vk_uav_counter_views array instead of register indices...
At any rate I don't see a more appropriate name, myself...