Hi,
This patch adds srgb write support to CheckDeviceFormat. Before we implicitly allowed it. Stefan said that we offer it using ARB/GLSL
shaders
when the format is X8R8G8B8 or A8R8G8B8.
Ah, looks like you were faster than I was with replying :-)
Did you check which formats offer srgb writing on Windows? Our pixel shader code offers it for all formats, although srgb correction is pretty pointless on float buffers
The geforce7/8 offer it on R5G6B5 and the *8R8G8B8 formats. Not sure about ati or intel but I think ati at least offers it on 32bit formats.
Roderick