Am Dienstag 27 Juni 2006 00:32 schrieb H. Verbeet:
This makes wined3d use the VBO constants as defined in include/wine/wined3d_gl.h
Just asking, how do you check for those constant? As the code I sent compiled fine here(with mesa) the way I used is to look at the diff if some changes are missing the _ARB or GL_EXTCALL. Apparently that is prone to errors and I miss some all the time.