From: Zebediah Figura zfigura@codeweavers.com
Vulkan 1.0 implementations without KHR_maintenance1 will still be broken. In order to work around this we would have to try creating textures with TRANSFER_* usage. This does not seem worthwhile. --- dlls/wined3d/utils.c | 5 +++++ 1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 7761576c058..06c95135678 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -4397,6 +4397,11 @@ static void init_vulkan_format_info(struct wined3d_format_vk *format, { caps |= WINED3D_FORMAT_CAP_UNORDERED_ACCESS; } + if ((texture_flags & VK_FORMAT_FEATURE_TRANSFER_SRC_BIT) + && (texture_flags & VK_FORMAT_FEATURE_TRANSFER_DST_BIT)) + { + caps |= WINED3D_FORMAT_CAP_BLIT; + }
if (!(~caps & (WINED3D_FORMAT_CAP_RENDERTARGET | WINED3D_FORMAT_CAP_FILTERING))) caps |= WINED3D_FORMAT_CAP_GEN_MIPMAP;