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2008/8/4 Stefan Dösinger stefan@codeweavers.com: ... /* No checkGLcall here to avoid locking the lock just for checking a call that hardly ever ... * fails */ I think explaining why there's no ENTER_GL()/LEAVE_GL() is more important there.
2008/8/4 Stefan Dösinger stefan@codeweavers.com:
/* No checkGLcall here to avoid locking the lock just for
checking a call that hardly ever
* fails */
* fails
*/
I think explaining why there's no ENTER_GL()/LEAVE_GL() is more important there.
Good point
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