Am Sonntag, den 11.10.2009, 12:47 +0200 schrieb Stefan Dösinger:
Which ddraw version an app uses isn't a setting you can change - its hardcoded into the app, just like usually its hardcoded whether an app uses opengl or d3d.
Then I'm somehow in trouble. How can one explain the following error: Application calls IDirectDraw GetDeviceIdentifier of DDRAW7 but only reserves memory with sizeof(DDEVICEIDENTIFIER) instead of sizeof(DDEVICEIDENTIFIER2) bytes. Wine returns the required structure but with the contents of dwWHQLLevel stack contents are overwritten.
Markus