On Tue, 9 Mar 2021 at 10:57, Paul Gofman pgofman@codeweavers.com wrote:
@@ -6405,9 +6530,8 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_ * visible on the screen. The game Nox is such an application, * Commandos: Behind Enemy Lines is another. Setting * WINED3D_TEXTURE_CREATE_GET_DC_LENIENT will ensure this. */
- if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, &wined3d_desc, layers, levels,
WINED3D_TEXTURE_CREATE_GET_DC_LENIENT, NULL, texture,
&ddraw_texture_wined3d_parent_ops, &wined3d_texture)))
- if (FAILED(hr = ddraw_surface_create_wined3d_texture(desc, ddraw->wined3d_device, &wined3d_desc, layers, levels,
texture, &wined3d_texture)))
The comment above seems out of place now, it should probably move into ddraw_surface_create_wined3d_texture() as well.