Jakob Eriksson wrote:
Oliver Stieber wrote:
Hi, I need to track the 'fake' amount of video memory in total, allocated and left for Directx 9 and would like to track it across wine so that DDraw, DirectX, DxDiag and X11 driver can all sing from the same song sheet.
What's the best place to do this? is the registry code fast enough or should I add a new function to the X11 driver so that I can request and release 'fake' video memory and make all other AvailableVideoMemory requests ask X11 driver?
I would expect the use to be able to override by the initial amount, even if there's code that detects it since wine,X and openGL manage video memory differently to windows, direct draw and D3D.
How will this affect ReactOS?
They don't use X11. They even plan on loading native binary 3D drivers.
AFAIK, they plan to completely rewrite the D3D layer to not use OpenGL at all and use the native D3D interface, so it won't affect ReactOS at all.
Rob