Do any of the other devs out there have any ideas how to do some nice and easy automatic gfx testing for d3d9, etc...
At present my testing methods are slow and easily prone to error (does it look like what d3d9 gave me?). I run the test on one computer (real d3d9) then on my other (wined3d d3d9) and compare.
It seems as thou this would be rather nice e.g. have a specific set of output (gfx either pics or vid or ??? -- speed would be hard to MEET as a req.) gathered from (various) windows machines and then try to regenerate this output with wine's d3d9 ---- Fraps may be useful for this type of endovur or mayhap a gigantic test suite (that tests every aspect of d3d9 -- this would be large and... take a long time to do + demos already exist)
At present there are LOTS of d3d9 demos that do things a certain way (not always the correct way) and wined3d/d3d9 should match these as close as possible ----
Well any thoughts? Has this been done?
Well just throwing this out there -- one more in the void cannot hurt...
Nick